TF2 Stuff Mod 1.12/1.11.2/1.10.2 (Team Fortress 2)

TF 2 Stuff Mod assures that all items in Team Fortress 2 will appear in your game, and your feeling will be full of interest like in famous Team Fortress 2

TF2 Stuff Mod 1.12/1.11.2 will satisfy anyone who is a fan of Team Fortress 2 by installing many interesting aspect from that game.

TF2-Stuff-Mod.jpg

Some of the stock weapons: Scattergun, Shotgun, Minigun, Pistol, Revolver, SMG, Sniper Rifle, Grenade Launcher, Rocket Launcher, Stickybomb launcher, Flame Thrower. 6 Mob classes: Scout, Heavy, Sniper, Pyro, Soldier, Demoman.

With TF 2 Stuff Mod, Minecraft players use total weapons and decorative slots in Team Fortress 2. Moreover, they can buy and sell items in Mann.Co.Shop, and the currency is Australium. Players will be feel comfortable because all items are like those in Team Fortress 2 such as Teleporter, Sentry…

See also: Team Fortress 2 Teams Addon Mod

Screenshots:

Mann Co. Store

TF2-Stuff-Mod-9.png

Here is the place where you can join a team, buy a weapon (using australium) and upgrade it (using experience).

It can be found in any village.
TF2-Stuff-Mod-10.pngTF2-Stuff-Mod-11.png

Contracts

TF2-Stuff-Mod-12.png

Provided that after joining a team you kill at least 5 mercenaries, you gain access to contracts once each in-game week. Finish those to gain rare items like keys or australium bars. Most contracts have objectives that can only be completed using certain weapons.

Mobs

Mobs from this mod start appearing after the end of first night. Then for 15 days, their spawn rate increases. They will also attack mercenaries on the other team even if they are spawned by a spawn egg. They are neutral to unassigned players to any team, all surrounding mercenaries on the same team will attack an unassigned player if they attack one of the teams mercenaries.

All these Mobs have a chance to drop a scrap metal, ammo and weapons.

Trading:

After joining a team (In Mann Co. store), you can start trading with your teammates (mobs) by right clicking on them.
TF2-Stuff-Mod-13.png

Heavy:

Health: 15 hearts

He can deal massive amount of damage with his minigun if you come too close.

TF2-Stuff-Mod-1.jpg

Extra drops:

  • Bonk

Scout:

Health: 7.5 hearts

He will jump over you and try to dodge your attacks

TF2-Stuff-Mod-2.jpg

Extra drops:

  • Bonk! atomic punch

Sniper:

Health: 7.5 hearts

TF2-Stuff-Mod-3.jpg

Demoman:

Health: 9.25 hearts

TF2-Stuff-Mod-4.jpg

Soldier:

Health: 10 hearts

TF2-Stuff-Mod-5.jpg

Pyro:

Health: 9.25 hearts

TF2-Stuff-Mod-6.jpg

Medic:

Health: 8.5 hearts

TF2-Stuff-Mod-7.jpg

Drops:

  • 15% chance to drop syringe gun
  • 8% chance to drop medigun

Spy:

Health: 7.5 hearts

He can become invisible  and stab you from behind
TF2-Stuff-Mod-14.png

Extra drops:

  • Disguise kit
  • Sapper
  • Invis watch

Engineer:

Health: 7.5 hearts

He can build sentries to protect himself
TF2-Stuff-Mod-15.png

Extra drops:

  • Sentry, dispenser or teleporter box

Buildings

Building boxes can be crafted from crafting station or found from dead engineers.

Upgrading buildings requires metal from dispenser or iron bars, and is done by smashing your sentry with a wrench.

Sentry:

Applies significant knockback and deals 3.2 hearts damage per second to enemy mobs, or any player that hurts the owner
TF2-Stuff-Mod-16.png

Dispenser:

Heals 1/1.5/2 hearts per second, generates 28/35/42 metal every 10 seconds. Metal can be used to upgrade, repair buildings and tools (Tool enchantments increase metal cost)
TF2-Stuff-Mod-17.png

Teleporter:

Allows quick travel. One player can build up to 64 teleport exits; channel is configurable by right clicking the teleporter.
TF2-Stuff-Mod-18.png

Weapons

To fire weapons, you need to hold left mouse button. Critical hit system is similar to that one from TF2

Ammo is required to fire a weapon in survival mode. It can be crafted in crafting station, or collected from mobs. To increase ammo capability craft an ammo belt and put it in special slot, accessible by right clicking the belt.

Some of mod’s weapons:

TF2-Stuff-Mod-8.jpg

Minigun:

Right click to wind up

Damage:

  • close: 10-25 hearts per second (27-54 critical)
  • far: 1-4 hearts per second (6-13 critical)

Scattergun:

Damage:

  • close: 2-5 hearts per shot (7-9 critical)
  • far: 0.5-2 hearts per shot (2-4 critical)

Pistol:

Damage:

  • close: 1-2 hearts per shot (2 critical)
  • far: 0.5-1 hearts per shot (2 critical)

Shotgun:

Damage:

  • close: 2-4.5 hearts per shot (7-9 critical)
  • far: 0.5-2 hearts per shot (2-4 critical)

Sniper Rifle:

Damage:

  • Uncharged: 2.5 hearts per shot
  • Charged: up to 7.5 (22.5 headshot) hearts per shot

SMG:

Damage:

  • close: 2-5 hearts per second (12 critical)
  • far: 1-2 hearts per second (6-12 critical)

Rocket Launcher:

Damage on direct hit:

  • close: 4.5-5.5 hearts per shot (13.5 critical)
  • far: 2.25-3.25 hearts per shot (13.5 critical)

Grenade Launcher:

Damage:

  • direct hit: 5 hearts (15 critical)
  • explode on timer: 2-3.2 hearts (6-9.6 critical)

Flame Thrower:

Right click to airblast projectiles and mobs.

Damage:

  • close: 6-7.2 hearts per second (18-21.6 critical)
  • at max range: 4.6 hearts per second (13.8 critical)

Medigun:

Right click to activate ubercharge

Heal:

  • 0-10 seconds after receiving damage: 1.2 hearts per second
  • 15 seconds after receiving damage: 3.6 hearts per second

Syringe Gun:

Damage:

  • close: 5.5-6 hearts per second (15 critical)
  • far: 3.5-5 hearts per shot (15 critical)

Crafting:

In order to craft TF2 weapons and items, you need a special crafting station, which can be done by combining iron block, crafting table and scrap metal
TF2-Stuff-Mod-19.PNG

All recipes are listed in the GUI:
TF2-Stuff-Mod-20.png

Australium block, ingot and nugget recipes:
TF2-Stuff-Mod-21.PNGTF2-Stuff-Mod-22.PNG

Metal can be smelt into iron bars:
TF2-Stuff-Mod-23.PNG

Ammo belt and cosmetic inventory:

By right-clicking a hat, ammo or ammo belt, a special inventory window appears.

Hats placed in cosmetic slots does not drop on death.

When anything is placed in the inventory, a “W” button will appear at the top of the GUI
TF2-Stuff-Mod-24.png

Extras:

New ores:
TF2-Stuff-Mod-25.png

How to install:

  • Download and install Minecraft Forge.
  • Download the mod.
  • Go to %appdata%.
  • Go to .minecraft/mods folder.
  • If the “mods” folder does not exist you can create one.
  • Drag and drop the downloaded jar (zip) file into that.
  • Enjoy the mod.

TF2 Stuff Mod Download Links:

File Name Status Game Version Date
rafradek_tf2_weapons-1.12-1.1.8.1.jar Release 1.12 Jul 14, 2017
rafradek_tf2_weapons-1.11.2-1.1.8.1.jar Release 1.11.2 Jul 14, 2017
rafradek_tf2_weapons-1.10.2-1.0.8.4.jar Release 1.10.2 Jun 30, 2017
rafradek_tf2_weapons-1.11.2-1.0.9.1.jar Release 1.11.2 May 8, 2017
rafradek_tf2_weapons-1.10.2-1.0.8.1.jar Release 1.10.2 May 8, 2017
rafradek_tf2_weapons-1.11.2-1.0.7.jar Release 1.11.2 Apr 16, 2017
rafradek_tf2_weapons-1.11.2-1.0.5.jar Release 1.11.2 Apr 4, 2017
rafradek_tf2_weapons-1.10.2-1.0.4.jar Release 1.10.2 Apr 3, 2017
rafradek_tf2_weapons-1.7.10-0.6.9.4.jar Release 1.7.10 Mar 28, 2017
rafradek_tf2_weapons-1.7.10-0.6.9.1.jar Release 1.7.10 Sep 19, 2016
rafradek_tf2_weapons-1.7.10-0.6.9.jar Release 1.7.10 Sep 18, 2016
rafradek_tf2_weapons-1.10.2-0.6.9.jar Release 1.10.2 Sep 2, 2016
rafradek_tf2_weapons-1.10.2-0.6.8.jar Release 1.10.2 Sep 1, 2016
rafradek_tf2_weapons-1.10.2-0.6.7.jar Release 1.10.2 Aug 28, 2016
rafradek_tf2_weapons-1.9.4-0.5.4 Release 1.9.4 Jul 23, 2016
rafradek_tf2_weapons-1.8.9-0.5.3.jar Release 1.8.9 Jul 22, 2016
rafradek_tf2_weapons-1.8-0.4.jar Release 1.8 Jan 8, 2016

Credits: rafradekk

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  • Kelvin Kwan

    Why it can’t use in the server ?

  • Ggogle .

    update to 1.11.2 please!