TF2 Stuff Mod 1.12.2/1.11.2 will satisfy anyone who is a fan of Team Fortress 2 by installing many interesting aspect from that game.
Some of the stock weapons: Scattergun, Shotgun, Minigun, Pistol, Revolver, SMG, Sniper Rifle, Grenade Launcher, Rocket Launcher, Stickybomb launcher, Flame Thrower. 6 Mob classes: Scout, Heavy, Sniper, Pyro, Soldier, Demoman.
With TF 2 Stuff Mod, Minecraft players use total weapons and decorative slots in Team Fortress 2. Moreover, they can buy and sell items in Mann.Co.Shop, and the currency is Australium. Players will be feel comfortable because all items are like those in Team Fortress 2 such as Teleporter, Sentry…
See also: Team Fortress 2 Teams Addon Mod
Screenshots:
Mann Co. Store
Here is the place where you can join a team, buy a weapon (using australium) and upgrade it (using experience). It can be found in any village.
Contracts
Provided that after joining a team you kill at least 5 mercenaries, you gain access to contracts once each in-game week. Finish those to gain rare items like keys or australium bars. Most contracts have objectives that can only be completed using certain weapons.
Mobs
Mobs from this mod start appearing after the end of first night. Then for 15 days, their spawn rate increases. They will also attack mercenaries on the other team even if they are spawned by a spawn egg. They are neutral to unassigned players to any team, all surrounding mercenaries on the same team will attack an unassigned player if they attack one of the teams mercenaries.
All these Mobs have a chance to drop a scrap metal, ammo and weapons.
Trading:
After joining a team (In Mann Co. store), you can start trading with your teammates (mobs) by right clicking on them.
Heavy:
Health: 15 hearts
He can deal massive amount of damage with his minigun if you come too close.
Extra drops:
- Bonk
Scout:
Health: 7.5 hearts
He will jump over you and try to dodge your attacks
Extra drops:
- Bonk! atomic punch
Sniper:
Health: 7.5 hearts
Demoman:
Health: 9.25 hearts
Soldier:
Health: 10 hearts
Pyro:
Health: 9.25 hearts
Medic:
Health: 8.5 hearts
Drops:
- 15% chance to drop syringe gun
- 8% chance to drop medigun
Spy:
Health: 7.5 hearts
He can become invisible and stab you from behind
Extra drops:
- Disguise kit
- Sapper
- Invis watch
Engineer:
Health: 7.5 hearts
He can build sentries to protect himself
Extra drops:
- Sentry, dispenser or teleporter box
Buildings
Building boxes can be crafted from crafting station or found from dead engineers.
Upgrading buildings requires metal from dispenser or iron bars, and is done by smashing your sentry with a wrench.
Sentry:
Applies significant knockback and deals 3.2 hearts damage per second to enemy mobs, or any player that hurts the owner
Dispenser:
Heals 1/1.5/2 hearts per second, generates 28/35/42 metal every 10 seconds. Metal can be used to upgrade, repair buildings and tools (Tool enchantments increase metal cost)
Teleporter:
Allows quick travel. One player can build up to 64 teleport exits; channel is configurable by right clicking the teleporter.
Weapons
To fire weapons, you need to hold left mouse button. Critical hit system is similar to that one from TF2
Ammo is required to fire a weapon in survival mode. It can be crafted in crafting station, or collected from mobs. To increase ammo capability craft an ammo belt and put it in special slot, accessible by right clicking the belt.
Some of mod’s weapons:
Minigun:
Right click to wind up
Damage:
- close: 10-25 hearts per second (27-54 critical)
- far: 1-4 hearts per second (6-13 critical)
Scattergun:
Damage:
- close: 2-5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Pistol:
Damage:
- close: 1-2 hearts per shot (2 critical)
- far: 0.5-1 hearts per shot (2 critical)
Shotgun:
Damage:
- close: 2-4.5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Sniper Rifle:
Damage:
- Uncharged: 2.5 hearts per shot
- Charged: up to 7.5 (22.5 headshot) hearts per shot
SMG:
Damage:
- close: 2-5 hearts per second (12 critical)
- far: 1-2 hearts per second (6-12 critical)
Rocket Launcher:
Damage on direct hit:
- close: 4.5-5.5 hearts per shot (13.5 critical)
- far: 2.25-3.25 hearts per shot (13.5 critical)
Grenade Launcher:
Damage:
- direct hit: 5 hearts (15 critical)
- explode on timer: 2-3.2 hearts (6-9.6 critical)
Flame Thrower:
Right click to airblast projectiles and mobs.
Damage:
- close: 6-7.2 hearts per second (18-21.6 critical)
- at max range: 4.6 hearts per second (13.8 critical)
Medigun:
Right click to activate ubercharge
Heal:
- 0-10 seconds after receiving damage: 1.2 hearts per second
- 15 seconds after receiving damage: 3.6 hearts per second
Syringe Gun:
Damage:
- close: 5.5-6 hearts per second (15 critical)
- far: 3.5-5 hearts per shot (15 critical)
Crafting:
In order to craft TF2 weapons and items, you need a special crafting station, which can be done by combining iron block, crafting table and scrap metal
All recipes are listed in the GUI:
Australium block, ingot and nugget recipes:
Metal can be smelt into iron bars:
Ammo belt and cosmetic inventory:
By right-clicking a hat, ammo or ammo belt, a special inventory window appears.
Hats placed in cosmetic slots does not drop on death.
When anything is placed in the inventory, a “W” button will appear at the top of the GUI
Extras:
New ores:
Requires:
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
TF2 Stuff Mod Download Links:
File Name | Status | Game Version | Date |
---|---|---|---|
rafradek_tf2_weapons-1.12.2-1.5.4.1.jar | Release | 1.12.2 | Dec 7, 2018 |
rafradek_tf2_weapons-1.12-1.1.11.5.jar | Release | 1.12.1 | Sep 21, 2017 |
rafradek_tf2_weapons-1.11.2-1.1.11.5.jar | Release | 1.11.2 | Sep 21, 2017 |
rafradek_tf2_weapons-1.12-1.1.11.3.jar | Release | 1.12 | Aug 11, 2017 |
rafradek_tf2_weapons-1.10.2-1.0.8.4.jar | Release | 1.10.2 | Jun 30, 2017 |
rafradek_tf2_weapons-1.7.10-0.6.9.4.jar | Release | 1.7.10 | Mar 28, 2017 |
rafradek_tf2_weapons-1.9.4-0.5.4 | Release | 1.9.4 | Jul 23, 2016 |
rafradek_tf2_weapons-1.8.9-0.5.3.jar | Release | 1.8.9 | Jul 22, 2016 |
rafradek_tf2_weapons-1.8-0.4.jar | Release | 1.8 | Jan 8, 2016 |
Credits: rafradekk