Most weapons in the mod
Spartan Weaponry Mod adds a whole new arsenal of weaponry made for Minecraft. Inspired by Balkon’s Weapon Mod, it adds new versions of weapons from that mod, as well expanding the arsenal with a bunch of original weapons, including a variety of swords, polearms, blunt and ranged weapons.
Most of these weapons can be made from the five vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.
Features:
Basic Materials
To craft any weapon in the mod, you will need to make either a Handle or a Pole.
Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool
The Leather in the above recipe can be substituted for Wool of any colour.
Poles can be crafted in a similar way.
And of course, the Wool in the Pole recipe can be substituted for Leather.
Bladed Weapons:
Dagger
- Fast attack speed, but low damage. Can be thrown at foes in a pinch.
- Properties: Throwable
Longsword
- Stronger damage, but slightly slower attack speed.
- Properties: Two-Handed I
Greatsword
- High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.
- Properties: Reach I, Wide Attack & Two-Handed II
Katana
- Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.
- Properties: Damage Bonus, Two-Handed I
Saber
- Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.
- Properties: Damage Bonus, Damage Absorption
Rapier
- Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.
- Properties: Damage Bonus, Damage Absorption
Blunt Weapons:
Quarterstaff
- Low damage but very cheap to craft.
- Properties: None
Club
- Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club, for better damage.
- Properties: Nauseous Blow
Hammer
- High Damage, but very slow to use. Can knock foes back further away.
- Properties: Enhanced Knockback, Nauseous Blow
Warhammer
- Average damage, but quite slow attack speed. Has 50% armour piercing damage.
- Properties: Armour Piercing, Two-Handed I
Caestus (Greek-Roman leather knuckles)
- Very fast attack speed, but also very low attack damage. Can be upgraded to the Studded Caestus for increased damage.
- Properties: Quick Strike
Polearm Weapons:
Spear
- Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.
- Properties: Reach I
Halberd
- High Damage, but quite slow attack speed. Has extended reach and can breach the foe’s shield.
- Properties: Shield Breach, Reach I, Two-Handed II
Pike
- Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.
- Properties: Reach II, Two-Handed I
Lance
- Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.
- Properties: Reach I, Damage Bonus
Ranged Weapons:
Longbow
- An upgraded version of the vanilla Minecraft Bow. Has extra range and damage, but takes a bit longer to draw fully.
Crossbow
- A ranged weapon with does significant damage, and has a better range than a Longbow. Needs to be loaded before every shot.
- Uses Bolts as ammo. Bolts can also be tipped like Arrows can, as well as having Glowstone applied to them to make Spectral Bolts.
Throwing Knife
- Throwing weapon which has average range and damage. Not recommended to use for melee fights.
- Properties: Throwable, Damage Bonus (thrown)
Throwing Axe
- Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights.
- Properties: Throwable, Damage Bonus (thrown)
Javelin
- Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights.
- Properties: Throwable, Damage Bonus (thrown)
Boomerang
- Throwing weapon that returns to the thrower, unless it encounters an obstacle.
- Properties: Throwable
Battleaxe
- A hard hitting and heavy weapon that also doubles as a wood chopping tool.
- Properties: Two Handed I, Versatile (Axe)
Mace
- A slightly slow but average damaging weapon that does extra damage to undead mobs.
- Properties: Damage Bonus (Undead)
Weapon Properties:
Each of the weapons (with the exceptions of the Quarterstaff, Caestus, Longbow and Crossbow) have various weapon properties to give you different strategic options during combat.
Throwable
- Weapons with this property can be thrown at foes, dealing the weapon’s damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.
Two-Handed
- Weapons with this property are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.
- Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.
- Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)
Damage Bonus
- Inflicts bonus damage to foes, depending if they have certain armour equipped or not.
- Applies to the Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armour) and the Lance (2x to foes while the user is riding something like a horse)
Damage Absorption
- Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.
- Applies to the Saber and Rapier
Reach
- Weapons with this property, due to their length, are able to hit foes from further away.
- Reach II increases the hit distance even further.
- Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)
Wide Attack
- Weapons with this property will inflict full attack damage to all targets that get hit by the sweep attack.
- Applies to the Greatsword
Enhanced Knockback
- Weapons with this property will knock foes further away.
- Applies to the Hammer
Nauseous Blow
- Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.
- Applies to the Club and the Hammer
Armour Piercing
- 50% of the damage from a the weapon ignores the foe’s armour.
- Applies to the Warhammer
Shield Breach
- Has a chance to make a foes shield unusable for a period of time, just like using an axe does.
- Also works on Shields from other mods, like my own Spartan Shields.
- Applies to the Halberd
Quick Strike
- Shortens the struck foe’s hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.
- Applies to the Caestus
Versatile (Axe)
- The weapon with this property can be used as an axe.
- Applies to the Battleaxe
Requires:
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Spartan Weaponry Mod Download Links:
File Name | Status | Game Version | Date |
---|---|---|---|
SpartanWeaponry-1.12.2-beta-1.3.7.jar | Beta | 1.12.2 | Nov 18, 2019 |
SpartanWeaponry-1.12.2-beta-1.3.6.jar | Beta | 1.12.2 | Nov 13, 2019 |
SpartanWeaponry-1.12.2-beta-1.3.0.jar | Beta | 1.12.2 | Jul 23, 2019 |
SpartanWeaponry-1.11.2-beta-1.1.2.jar | Beta | 1.11.2 | Jan 12, 2018 |
SpartanWeaponry-1.10.2-beta-1.1.2.jar | Beta | 1.10.2 | Jan 12, 2018 |
Author: ObliviousSpartan