GLSL Shaders Modified Mod 1.6.2/1.5.2/1.5.1

http://img.mod-minecraft.net/Mods/GLSL-Shaders-Modified-Mod.jpg

This is modified version of daxnitro’s GLSL Shaders mod, updated for newer Minecraft version since 1.4.2.

There are some added features.

  • Support connected texture
  • Support multiple composite programs (compostire1, composite2, composite3)

Features from GLSL Shaders OF by id_miner are being added but not fully done yet.

Installation:

You need specified version of original minecraft.jar, Optifine.

You need shaders (*.vsh, *.fsh). They are not currently included in mod zip.

Manual installation in minecraft.jar

  • 1. Make a backup of original minecraft.jar. (You may want it later.)
  • 2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
  • 3. Delete META-INF in minecraft.jar.
  • 4. If you use Forge, copy files from Forge universal zip into minecraft.jar
  • 5. Copy files from OptiFine zip into minecraft.jar.
  • 6. Copy files from ShadersMod zip into minecraft.jar
  • 7. Copy *.fsh *.vsh files into minecraft.jar/shaders (or leave it empty and copy *.fsh *.vsh into .minecraft/shaders folder instead)
  • 8. Finished. Run minecraft.

Installation for use with Magic Launcher

  • 1. Open Magic Launcher.
  • 2. Click Setup button.
  • 3. Select or create configuration you want to use.
  • 4. If you use Forge, add Forge universal zip.
  • 5. Add OptiFine zip (below Forge universal if used together).
  • 6. Add ShadersMod zip below OptiFine.
  • 7. Add shaders zip file (which has *.fsh *.vsh in shaders folder inside zip)
  • 8. OK

How to use newer version of Shaders Mod with SEUS-v10rc7

  • A. Manual install in minecraft.jar
    • Open minecraft.jar in 7-Zip
    • Delete META-INF
    • Copy files from mod zip into minecraft.jar in this order: (forge), optifine, SEUS-v10rc7, newer ShadersMod
  • B. Merge newer ShadersMod into SEUS-v10rc7 zip (for use with Magic Launcher)
    • Replace .class files in SEUS-v10rc7 zip with .class files from newer ShadersMod.
  • C. Simply use Magic Launcher
    • Add SEUS-v10rc7 zip file below OptiFine and above newer ShadersMod.
    • Add newer ShadersMod below SEUS-v10rc7.

Release note

  • Added in-game shader switcher GUI (adapted from id_miner’s GLSL Shaders OF).
  • Separate opaque and semi-transparent shadow depth buffers.
  • Folder structure for shaderpacks
[.minecraft]
└─[shaderpacks]
  ├─[packname1]
  │ └─[shaders]
  │   ├─ *.vsh
  │   └─ *.fsh
  ├─[packname2]
  │ └─[shaders]
  │   ├─ *.vsh
  │   └─ *.fsh
  ├─{packname3.zip}
  │ └─[shaders]
  │   ├─ *.vsh
  │   └─ *.fsh
  ├─{packname4.zip}
  │ └─[shaders]
  │   ├─ *.vsh
  │   └─ *.fsh
  └─ ...

Shader Pack:

  • Bump shadow waving: Fixed waving grass bug

http://mod-minecraft.net/datas/download.png

For 1.6.2 (Pre Release – Incompatible with Optifine)

http://dl.mod-minecraft.net/download.php?file=1e686c7484291e33e62c4443c192b78b

Bump shadow waving

http://dl.mod-minecraft.net/download.php?file=0b3a2c7468d78068b134049316b699ab

For 1.5.2

http://dl.mod-minecraft.net/download.php?file=7336d43bb229d35ec7391433199e4566

Older versions:

 

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