Alternate Terrain Generation Mod is a breakthrough in Minecraft because it istalls a new world type which totally replaces the base method of creating the world.
Vanilla generation creates “blobs” of land within the world and assigns random biomes to each, shuffling them around a bit to add rivers and such. The height and shape of terrain within these areas is determined by the biome, not the rest of the world.
ATG completely changes this, instead creating height, temperature and moisture maps for the world and deriving the final biome based upon those. Higher areas are colder, areas away from the sea and where the temperature is high tend to be dryer.
ATG currently supports vanilla and Extra Biomes XL. ATG itself is compatible with others, but they won’t appear in ATG worlds
Screenshots:
A cold shoreline, with gravel and sandy gravel beaches.
Mountainside with EBXL trees and river.
Rivers don’t always work as well as they might…
Swampy shoreline.
A rolling shrubland area.
Shrubland and EBXL meadows.
A snowy coast with steppe on the left.
A forested valley.
Another view of the same valley.
There are still a few issues with generation at the interface between deserts and hilly zones.
Steppe.
Tundra dotted with steppe.
Large mountain in a cold, dry area.
Swampy coastal inlet.
Flat terrain exists, but at higher altitudes than vanilla.
Swampy coasts cause small cliffs.
Mountain slopes can be very steep, but tend to not be sheer cliffs.
Volcano lava spout – these are found on the highest mountains and reach to bedrock.
Tundra.
Another swamp coast, showing layered plateaus up a hill.
A hilly desert.
Mountain slope.
Gravel beaches appear when temperature drops, but before snow.
Desert.
Transitional biomes: Meadow/plains -> shrubland -> woodland -> forest.
EBXL autumn trees appear as groves in forests.
A cold valley.
Boreal forest.
Wooded hillside.
A lake between two mountain ridges.
A wooded coast at the interface between hot and temperate.
Sandy coastal areas are common where the sea gets shallow.
How to install Alternate Terrain Generation Mod:
- Download and install Minecraft Forge
- Download the mod
- Drag and drop the downloaded jar file into the C:\Users\YOURUSERNAME\AppData\Roaming\.minecraft\mods folder. If one does not exist you can create one
- Enjoy the mod
Changelogs:
v0.9.3
- Yet another attempt to squash NPEs and other such bugs. Hopefully they’re gone for good this time, thanks to fixing a biome group size mismatch. Future errors – should they still exist – should fail gracefully now, printing some info and a stack trace to the console instead of crashing.
- Climate mode option to always centre 0,0 on a temperate zone.
- Climate mode option to disable looping, in two forms: 1 full cycle is cold-hot-cold, with cold either side, or 1 full cycle is cold-hot, with cold and hot either side.
- Experimental ImageMap mode which can take an image and make a map from it. Not complete – use at your own risk. Info in the config.
- API method for getting the biome groups that a biome inhabits. Not 100% on this one, will probably revisit.
- No support for non-generating biome groups or group overrides yet – sorry!
Alternate Terrain Generation Mod Download Links:
For 1.7.10
http://dl.mod-minecraft.net/download.php?file=1a92dfcd808f60389f49eca37605770a
For 1.7.2
http://dl.mod-minecraft.net/download.php?file=dd90fb757e65bfcf8e0eaccdff274001
For 1.6.2/1.6.4
http://dl.mod-minecraft.net/download.php?file=f4c715b184cc95d0320a45a2ad3b6772
For 1.5.2
http://dl.mod-minecraft.net/download.php?file=55fc1420bcc0d025cbf1b7dfdedc70b8